We are gushing about magic and everything that comes with it! Let's chat about magical powers and abilities!

The air overall, personally. LOL!

It gives people life (immortal life, but still), it bestows them with magical powers that flow through their body in the same manner of blood, it’s the magical oxygen that Alagossians breathe, and all magical life begins with the air.

For you, what are the limitations of your magic systems that many authors fail at doing for their own fiction? What set yours apart from others in a way?

Since your magic has to do with the air, are there places where the magic doesn’t work? Like, space, underwater, in other environments? And if magic exists in the air, is it the same levels of magic wherever you go or are there some places where there’s more magic than others?


The thing I like about what I did with Elgana’s magick is that there’s largely two types of magick in the world–balanced magick and imbalanced magick. It took me quite a while to figure out why Sorcerer magick is different from shadow magick or any other magick. And why some Sorcerers are born with magick with color, while others have to put color on their magick.

Cypur was born with golden magick, but his peers have to use color magick to give their powers a color. Sorcerers like pretty things, so of course they’ll do that :stuck_out_tongue:

I realized balanced magick is the perfect, delicate harmony of the opposites, and something which Elgana, the planet, thrives on. Without balance, Elgana will collapse. That harmony exists in Cypur’s golden magick with various evidence but not in his peers’.

That’s not to say imbalanced magick is evil, just that it can become chaotic. I had to look at my notes because I hadn’t talked about imbalanced magick in a while, but imbalanced magick can be lunar magick because that’s just the light. It’s just one side. Shadow magick is only darkness. These are both types of imbalanced magick and they MUST co-exist on the planet for there to be balance.

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Yes and no. Yes, because the magic doesn’t work, but only because it’s at it weakest in places that don’t get air.

It’s there it is just very weak. Those places like underground, under the oceans, and other environments on Alagossia are very Low Mist Dwellings.

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Magic is everywhere, but some are stronger than others while a few are neutral, not too strong yet not too weak.

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That’s so sick! I love how you incorporated as an almost biological element, its a very interesting way to create a magic system.

I wouldn’t say there’s a lot of authors in particular who fail at creating limitations, there’s tons of really good books I’ve read that have interesting magic-systems (Sabriel comes to mind for this, very interesting take on necromancy, ATLA has an interesting “magic” system, and Spirited Away also did magic very interesting, especially from a soft magic system perspective). But there’s other books, Sarah J. Maas comes to mind for this, who have a tendency to make their MC’s–and the people their MC is connected with–stupidly powerful. The only crux they really have to overcome is learning how to use their powers, which is usually complete in a short training arc without any real “power scaling”, which I tend to enjoy.

I sought to make it so that there was a real risk in using ones magical abilities. If you are a novice, for example, it can be dangerous to cast high-powered spells because you have not yet mastered your will. There’s a very “mental connects with power” aspect. If you are not doing great mentally, or don’t have a strong sense of self, then casting magic might become very dangerous. Getting super angry and casting spells will not help anyone, you have to have a real center of calm, which I really like. You have to practice, and you have to keep practicing, even if you’ve achieved mastery.

I also like that there’s real consequences. Magic isn’t a “get out of free” card, it always comes with a consequence, whether it leave the character exhausted, whether they overestimate their abilities and go momentarily insane after, etc. It’s always a toss of the dice on whether or not magic will work–and those who actually have mastery over their will/abilities feel like strong characters.

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Ahh, forgot to ask: Is there anyone in your universe who opposes the use of magic, or certain uses of it? Are some magics/spells/curses outlawed?

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Thank you so much! :grin:

No. There are people that are against magic and technology coexisting together. Those people use magic and live like the Amish where magic and nature is everything to them.

The race of Tirrons are viewed as this in general because they are a huge combination of necromancers, summoners, alchemists, liches, vampires of the Alagossian world. They specialize in dark occult magic, but “threaten the air and the natural cycle” of Alagossia.

The darker side of magic is whole “with great power, comes great responsibility or insanity” that people tend to ignore, even if magic has always been there. With getting stronger at wielding magic (depending on the magic), it can give a person more responsibility or drive them to the brink of insanity.

Interesting! So, if someone goes from a High Mist Dwelling (?) to a Low Mist Dwelling, will it affect them in any way?


Got any questions for me? :wink:

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There are High, Middle, and Low Mist Dwellings. In High Mist Dwellings, the air is thicker and heavier. Middle Mist Dwellings is as the name states, in the middle, which is not too thick nor too thin, just average. Low Mist Dwellings is thinner than Middle Mist Dwellings.

To answer the question, yes it would affect them. It will leave the person sick and unable to use their Mystic Levels, since their Mystic levels aren’t flexible. The same applies the other way around too. The way to make it happen is through potions, elixirs, and medicines that can help with that.

Question for you:

  1. Where does your magick originate from?
  2. Does magick play a role in the social class system of your world? Richer folks are typically skilled and stronger at wield magick while poorer folk aren’t so skilled and less strong at wielding magick?
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I see, that’s interesting. So, will a Low Mist person also become sick in some way if they go to High Mist Dwellings?

Could people die from being in different Dwellings?


This is something I’m still exploring. The current idea for it is still weak :stuck_out_tongue: Elgana is made up of six torus worlds (donut worlds) and the middle is like some kind of black hole. The idea is that magick originated from this hole, or the hole is magick, or something.

The hole is the core of the planet, and it’s a one-way portal from the top side to the underside (there have been rare cases where citizens have returned from the underside, but that’s a whole side story in a novel :stuck_out_tongue: ).

It’s the energy at the beginning of time. It created the first creatures to walk the world. Hmm, now that I think about it, the core of Elgana is probably balanced magick, otherwise it wouldn’t work.

I’ve only ever written stories about middle class folk :stuck_out_tongue: I would think there’s not much of a social class with magick. Magick needs to be controlled most of the time or it would cause everyone problems. You need basic skills to tame the magick. Doesn’t matter what class. It’s mandatory for Sorcerers to go to Academy (which, I think, is free).

Sorcerers and Ilvagis are the only ones who can learn basic to advanced spells or skills. School for Sorcerers teach up to basics, and citizens decide if they want to go further. Ilvagis learn skills on their own after basics as well.

Magick doesn’t divide anyone. Other statuses do, like, social influence (e.g., Cypur’s mom has a widely-acclaimed textile business and Sorcerers LOVE fashion, so she’s put high up in the social ladder), or a decision of a king (specific to Ilvagis who are given their ranks by their king).

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Yes. What can remedy that is constant medication for the thing.

They can, but most take special potions, elixirs, and/or medication that is needed to be taken daily for the rest of their lives. If they do not, the death is slow yet severely painful.

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Never told you this, but Elgana seems like a nerve-wracking place to live in. I can’t explain it, but the idea of a donut world is unique and rather interesting, yet it is eerily scary in hindsight.

Like going too far depending where you go can end up in a sticky situation.
Sorry, if that sounds rude or demeaning in a way.

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So, who provides these? I’m guessing, since everyone needs it every day, ingredients must always be in high demand?

Why is it potions, elixirs, and/or medication? Why not just potions or just medication? Does it depend on what someone can afford? Do the different types of remedies have different strengths?


lol, well, glad you’re not there :wink: But no one lives near the hole. The area for living is far too much for anyone to have to live on the edge. Some do, however. Usually exiled individuals or crazy people. The hole distorts time and space all over the place :stuck_out_tongue: They are literally living on the edge XD

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Well Superman’s powers come from a Sci-Fi building… Using the Radiation of a Young Star like Earths makes Kryptonian’s very strong, impossibly strong…

While an Elf (Common Trope Used here) in an Immortal Being, who can be Mortally injured and can die. The Magic of Elves is bound to the world and nature (Fantasy Building) yet they have far seeing sight (A Kestrel can zoom it’s eyesight like a telescope), and are light on their feet, like how a broad footed bird can walk lightly on snow… All these things are bound to nature and reality for the most part…

SD

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Pharmacies, healer shops, specials shops, and doctor offices, and speak apothecaries. Yes, it does.

In order to get that through your system, it is something that is needed to be taken orally. Some are more expensive than others, yet some are quite affordable. They all work the same, it is a matter of which works faster and longer.

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I like this word.

That’s all :stuck_out_tongue:

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I love talking and asking about magic systems and your’s caught my eye mainly because I have worlds which elemental magick exists. It’s fun to hear how other people use it :grin:

Can anyone do more than two different elements or is it usually one element and then perhaps a lesser form of their opposite element? Can someone always learn their lesser element?

What exactly are the elements in your magic system?

How is the core determined? At birth? By lineage? Through a ritual or a ceremony?

I feel like I’ve seen this somewhere. Can’t say where and what universe. The you-have-to-have-it-with-you-in-order-to-use-it idea. But somewhere. Some Japanese manga, I feel like, but just for earth elemental magic.

What if someone with fire as their core wants to cast a fire spell? What do they keep? Flint?

ruins? Or did you mean runes?

This “will” thing is interesting. So how does someone strengthen will and how does someone make their magic more powerful? What kind of training do they do?

This is reminding me of a magick system I created which links to the soul and mind. It originates from enlightened monks. You have to have a calm, controlled, clear mind in order to successfully wield the magick which is also an energy. Using too much at one time without any rest can harm you. Fire elementals can burn themselves if they use too much of their energy, and can even die. So, elemental magick is useful but not good for battles.

No wonder, because it comes from enlightened monks, a peaceful folk.

Do you have anything like that for your elemental magic? Can people hurt themselves by using too much for too long?

Also, what are the origins?

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No problem. :grin:

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