Seventeen year old Eryn tries to be like her popular friend, ignoring the icky feelings when acting selfish, and ends up avoiding her family when they need her the most. She discovers an old bracelet in her late grandmotherâs room. It transports her to the surreal land of Upperland where the Red Queen wants a power called âthe alyceâ which can unlock Erynâs world. Itâs extraction could put her life at risk!
After escaping the Red Queen, Eryn goes into Underland and meets a friendly little hare boy, Duxim. He takes her to the Red Queenâs sister for help, but itâs too late. The manifestation of madness, the Jabberwocky, controls the White Queen, too.
Then the Red Queenâs army captain, Ace of Hearts, appears and claims Erynâs alyce permanently freed him from the Jabberwocky. This stirs belief in its future defeat. But if Eryn canât figure out how to use the alyce, it would have to be extracted. Eryn is frightened and wants to go home.
Her heart wavers as Ace of Hearts, Duxim, and others need her, but to her surprise, theyâre also willing to give up and help her get home if thatâs what she really wants. But time is running out as the Jabberwockyâs power is growing, threatening to destroy Upperland and Underland. Eryn must make a decision soon.
Your blurb sounds super fun!! Though i do associate this with more of a middle grade feel, but thatâs probably because of the whimsical nature of alice in the wonderland. Still, it captures the adventurous and urgent tone you were hopefully looking for?
Other than that, it feels like it tells most the basics of the story, which is better for younger readers. This would be shorter and more mysterious for an adult book.
Think that one is better? Do you think, like a cover, a blurb canât please everyone, too? Facebook people told me I wrote a synopsis, and not a blurb, so I cut it to this:
Seventeen year old Eryn wants nothing more than to be popular with her best friend, but her world turns upside down when she puts on an old bracelet discovered in her late grandmotherâs room. Transported to the surreal lands of Upperland and Underland, two queens try to capture her for a power called âthe alyceâ which can unlock Erynâs world. Its extraction could cost her life!
During her escape, she meets a queenâs army captain Ace of Hearts who claims Eryn used the alyce to free him from the Jabberwocky, the manifestation of madness.
The Jabberwockyâs power turns friends into enemies. Time is running out. Eryn must figure out how to use the alyce, or have it extracted.
Tick tock, tick tockâŚ
I looked at YA Fantasy books that came out new on Amazon and the blurbs range anywhere from 120-220 words.
I think I want it to do âcome read this to find out moreâ.
Last attempt for the night, I tried to play on that âselfishâ part of Eryn. She doesnât care, but she does learn to care.
Someone on facebook suggested âErynâs home worldâ and I think that will satisfy the few confused people caught on âErynâs worldâ.
Seventeen-year-old Eryn is a popular girl who acts selfish although conflicted with her own actions. One day, a bracelet discovered in her late grandmotherâs room transports her to a surreal realm where two queens try to capture her for a power called âthe alyceâ which can open the door to Erynâs home world. Itâs extraction could cost her life!
During her escape, Eryn meets a friendly little hare boy Duxim, and an army captain Ace of Hearts. Ace claims Eryn used the alyce to free him from the Jabberwocky, the manifestation of madness. Many around her, including Duxim, now believe Eryn can defeat the Jabberwocky.
Focusing on going home would mean turning her back on Duxim, Ace, and other new friends, and is that who Eryn really is? But if she decides to help, she would need to figure out how to use the alyce before itâs too late.
The Jabberwockyâs power is growing, and friends turn into enemies. Time is running out.
Seventeen-year-old Eryn is popular for her looks and acts selfish to keep her status although sheâs conflicted within herself. One day, an old bracelet transports her to a surreal realm where two queens try to capture Eryn for a power called âthe alyceâ which can open the door to Erynâs home world. Itâs extraction could cost her life!
During her escape, Eryn meets a friendly little hare boy named Duxim, a quiet soldier named Clue, and an army captain called Ace of Hearts. For decades, they had all been living in fear of the manifestation of madness, the Jabberwocky. When Ace claims Erynâs power freed him from madness, sheâs suddenly seen as a potential hero.
Eryn could focus only on going home, but she would be turning her back on Duxim, Ace, Clue, and other new friends. Is that who she really is? But to help, she would need to figure out how to use the alyce before itâs too late.
Madness and violence are spreading. Total destruction may not be far behind.