I’m working on multiple mods at the same time because… well, I’m an overachiever, I guess. 
I’ve got a few vampire mods.
One is to make it possible to create plasma packs from plasma fruit. This part is working perfectly. I posted it on Curseforge already.
I’m also working on selling and buying interactions to go with it so my vampires can live off their plasma fruit orchard and be basically plasma dealers to other vampires. It’s starting to come together but needs lots of testing.
Caleb Vatore is my test subject and he’s practically a vegetarian vampire at this point since he lives off these packs.
Also, vampire children can drink these plasma packs. The drinking animation is meant for adults so it’s a bit wonky, but oh well.
I created a custom hidden trait Natural Vampire, which I treat as a vampire bloodline. Vamps with this trait can drink from other vampires and have other perks. I’m testing the trait on Lilith Vatore, and between draining Caleb any time she’s even a little bit thirsty and turning every human she meets into a vampire, she’s becoming a menace.
The trait is working but I’m continuously adding to it and I’m always testing something so it’s not published yet.
I started some mods relating to vampire butler after Lilith turned the butler and I noticed that he couldn’t eat, sleep and was generally miserable because the game had limited his interactions. I made it possible to designate a coffin to assign to butler and worked on getting a way to equip him with a way to cook plasma fruit salad or something. But in the end it was all for nothing because the game replaces the butler once he becomes a vampire. It didn’t stop Lilith from turning another one and the same thing happened so I think I’m going to scrap this mod.
I published on curseforge also my little mod Vampire puns for all, which makes vampire puns available to other sims (game normally has them restricted). This mod came as a byproduct of testing my Science Puns mod, which does a similar thing of showing you the cheesy pun.
I haven’t published Science Puns yet because there’s a glitch. I have tests set up in the interaction that will give you a different response to the joke depending on the listening party, and for some of those tests, the animation plays without sound. A small glitch which is driving me crazy. I don’t know if I should just give up and leave it as is or if I should keep trying to make it work right.
Science Puns mod is part of another project, a set of mods I created for my book character.
The main part of that mod set is Eccentric Inventor trait. The trait works fine but I wanted to create some custom interactions for my Inventor and those are unfinished.
I created a functional project journal object, wanting to have it play a role in the interactions, inventor career, and aspiration, all of which aren’t done. It took me forever to get the journal to work. It drove me crazy why it wasn’t working but finally it is. It can also be used for the regular game journaling and for high school homework because why not.
Another trait I created is Cinnamon Roll, also after one of my characters (honestly, most of my books have cinnamon rolls). I’m still working on it, tweaking this and that. For example, in the beginning my Cinnamon Rolls were too happy all the time, so I made changes and now they’re too gloomy.
It’s tricky to get the right balance.
But I think that’s the bottom line - need to play with these mods to see where they need to be improved.